I initially thought that I was going to have a much harder time with the graphics than I did. A body and a key discovered in the basement However as you begin to explore the house the dead bodies begin to pile up as it becomes obvious there is a killer loose in the house. Initially it seems that you, as the player, are competing with the seven other individuals to find a cache of jewels hidden somewhere in the house. Green, a surgeon Joe, a gravedigger Bill, a butcher and Daisy, a cook. Once you make your way inside of the house you are soon locked inside with seven other people: Tom, a plumber Sam, a mechanic Sally, a seamstress Dr. The game starts outside an abandoned Victorian mansion. I was just as excited to experience this particular game as I had been to experience Zork I the first Infocom title. I knew that I just had to experience what was considered THE very first graphic adventure. I had thus far only been playing CRPGs and text adventures of the period. Their experience with Colossal Cave Adventure would have a “colossal” impact and influence on video game history. In 1980, that same year, Ken Williams founded On-Line Systems which would become Sierra On-Line in 1982. It sold a record breaking 10,000 copies at $24.95 apiece which was amazing for the time. It was sold in local software shops in Los Angeles County. They packaged the software in Ziploc bags containing a 51/4-inch disk and a photocopied paper describing the game. Ken then spent a few nights developing the game on the Apple II using 70 simple drawings which had all been made by Roberta. She began to work on her own game, a detective story inspired by Agatha Christie’s And Then There Were None. Roberta Williams liked the concept of the text adventure very much but she thought that the player would have a more satisfying experience with graphics or images. They were surprised how underdeveloped the market was at the time. He and his wife Roberta both played it all the way through and they immediately began to search for something similar. He was rummaging through a catalog which accompanied the terminal and found a program called Colossal Cave Adventure. One day Ken Williams took a teletype terminal to his home to work on the development of an accounting program for the Apple II. Mystery House has the notoriety of being the first “graphic adventure” game. Applying graphics to an adventure game, however, was unprecedented as previous story-based adventure games were entirely text based. Role playing games had already been using graphics for years. Mystery House was not the first game to use graphics in 1980.
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